Beta6 Release
June 25 2020 —
• Beta6 release
• Fix to the game not unpacking and loading properly in Windows systems due to filename error
• Two Patron Commissions! This now also wraps up the Patron content for the time being
• "Autoplay" system implemented — choose between three, four, and five second delays in the Option menu and play/pause from the UI element in the lower right corner of the Story tray
• Slight adjustments to make the Status Tray more dynamic and reactive
• Slight tweaks to the initial New Game experience
• ESC key always returns to the top menu list instead of the last-used screen
• Fixes to the music state not saving/loading correctly
• TTS now has an independent sound control option
• TTS will repeat previous text when navigating to dimmed passages
• TTS will speak the current volume level when changing music, sound effects, and TTS
• Tweaks to the opacity of previous passages
• Music properly saves track and position between hubs and save game reloading
• Custom cursor added
• Added a glossary overlay to the menu
• Glossary overlays have been increased in size slightly
• Improvements to the navigation system for keyboard use
• Secondary bindings implemented for controllers
• Graphics options now include a font size toggle between three options
• Fixes to some glossary terms not triggering when interacted with
• Fixes to some glossary terms not being interactive if the term line-breaks mid-paragraph
• Status of trays are properly reloaded when restoring saves
• Fixes to some dialogs not properly progressing story when clicked
• Patron code now works when entered mid-game
• Fixes to Hub locations not showing on the overview map
• Tweaks to some equipment, and fixes to some equipment with incorrect stats
• Fixes to wording on receiving and completing Objectives
• Fixes to cursor "blinking" when transitioning between interactive and non-interactive states
• Stowed trays are now properly non-interactive
• Removed mouse scrolling — clicking and dragging now scrolls trays more intuitively and without accidental issues missing text because of the scroll wheel
• "O" binds to Objectives by default and not the Options menu
• As Maladies increase, the UI will now reflect their progression in a more visually interesting capacity
Files
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Alcyone: The Last City
A sci-fi interactive fiction game set in the last City in the universe.
Status | In development |
Author | Joshua Meadows |
Genre | Role Playing, Interactive Fiction |
Tags | apocalypse, decay, entropy, fallen-london, Futuristic, killing-time-at-lightspeed, Meaningful Choices, Sci-fi, Twine |
Languages | English |
Accessibility | Color-blind friendly, Interactive tutorial, One button, Blind friendly |
More posts
- October update — huge Beta release, demo now on Steam, and Alcyone at VicScree...Oct 11, 2023
- Beta12 ReleaseDec 14, 2021
- Beta11 ReleaseDec 02, 2021
- Beta10 ReleaseApr 20, 2021
- Beta9 ReleaseNov 25, 2020
- Beta8 ReleaseSep 02, 2020
- Beta7 UpdateAug 10, 2020
- Beta5 releaseMay 16, 2019
- Big updates!May 01, 2019
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